Reverse Engineered Object: Week 1 + 2 and Statement
Reverse Engineered Project
Week 1 + 2 and Statement
(Week 1)
I started with the main kinda rail/platform thingy, and that was probably the worst part to start in for me. It took me really long to make just even just the rectangle. I was starting to find there was complicated small geometry that was in these part. It stalled me for a while, definitely a lot of trial of error in making these tiny parts look like the actual thing. I think I was just getting in the swing of things too. It felt a lot slower at the start then it does right now, I found I had to make each section of this part into a solid, then extrude it to the right measurements then Boolean union the parts together. This is how I would also create the subsequent parts of the model. It just felt a lot better for me to extrude only certain parts and put them together rather than extrude the whole thing and work with that model.
There was many times I had to start over because I felt like I had made a wrong move or because I had to rethink certain measurements. Most of it did attribute to how I was tackling bringing the parts into 3d at the first stages. I felt like I couldn't just redo or change without going back and doing the model over again so I eventually just did that for some parts, mostly with the rail part of the helicopter model.

It wasn't until the end of the first week where knowing how these tools and commands worked made the whole difference depending on what part I was been working on. For me it was almost like the project we did before with the technical drawings, when I measured, I had to basically make my own technical drawing. I really had to think for a way these complicated objects would be observed and function as a whole, then translating that into Rhino for the projects. I have some of doodles for the measurements I made included here and wayyy below.
(Week 2)
After this, I definitely just started with more of the smaller parts of the toy helicopter. I was even able to break it open more, revealing more parts for me. It was mostly gears inside. Doing this helped give me a better idea of the model as a whole, especially when thinking about when we're gunna need to explode out model.
During this time in the process, Making good measurements for these objects felt a lot better. I wasn't so unsure about the numbers I was putting in after, as I became more well known with the calipers and the software itself. There was so much less figuring out and more so trying different things to see what eventually works and is most precise to my real life model. Getting radius corners was the super hard part, sometimes eyeing was just the better option.
I started measuring and putting in my numbers for the helicopter blade, some tiny metal poles that connect the wheels and the blade, and most of the gears. The helicopter blades feel like they are going to be a bit tricky, but I made just a rough 3d model for now. It will need to dip on the inside of the blades so that is really the hard part to work with. The rest if the tiny parts were pretty much straight forward, mostly gears and wheels.
I did most of my small gears, just need the last one, and clean up the rails and helicopter blades. I'm going to leave the box casing and helicopter outside shell for last, as they seem to be the most complicated structures in my project. Not going to lie they seem a bit intimidating to me but I'm ready to conquer this project.
So far, I think I might've just picked a project that was a bit too much in scope for my ability, but I still really want to finish it. I hope I can get 1 more week to do the finishing touches and just make it all good.






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