Reverse Engineered Object

 

Reverse Engineered Project


Progress so far + finishing touches

For the last stretch of the project, there was a lot of hurdles I felt like I had to jump through. This time I was tackling more of the complicated geometry and shapes in the helicopter toy. The rails, the blade, and the gears were all the parts of the helicopter that I had just finished. It definitely looked easier than it
was implementing these measurements and making them into 3d objects
. I did have some moments where I had to just start over on some parts of the model because I had went about bringing the models into 3d in a way that really didn't work for the forms I wanted to create. A lot of the time, when I'd bring these models into 3d, there was a lot of trial and error in figuring out how to continually work on the shape until it resembles the real part. This is how I managed to to create the rail and helicopter, a lot of fine tuning the object until it's true to the measurements.



The gears are so much easier, but they still had some aspects to them that were pretty unique. There was a blue gear that was especially tricky to figure out (shown in the pic and 3d model in the lower right corner). A lot of breaking down and math helped me get this part into the 3d.

My next steps are to bring the outer helicopter shell, and the little black box into the 3d plane, then putting all of the pieces together from there. I already did the measurements for the black box so just gotta put the numbers in for the 3d model. I will be honest in saying I am extremely intimidated by the outer shell and how to measure it.

(more notes and such below)

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