Concept Generation (Reverse Dusters)

Reverse Dusters (sketches + ideas)



For my 3d printed wearable object, I wanted to play with the idea of knuckle dusters. My main goal is to replace this idea of the outward aggression you think about when you imagine knuckle dusters, and instead make a pair that focuses on making these ideas more inward and affecting one's self. I wanted the object to hurt more when being held, than being actually used. make the wearer uncomfortable or literally unable to wear the dusters. I started off with basic templates of the dusters (1, 2 3), then I started to delve more into experimentation, messing around with the aspects of the dusters, specifically rearranging the structure of the duster or adding in elements that would make the duster painful or almost unusable. There are some prototypes where I try to take this idea and run with it (mostly in 8, 9, 12), the idea of pain and how pain can be an outward force or an inward one. There are the sketches that were more overt about this concept.

I also wanted to try and play with the idea of personification. I explored these ideas mainly with two works (10, 11) and I'm really finding a lot of interest in this concept of turning something aggressive
and almost sidelining it into something almost playful or cheeky. To make an object so brash and give some sort of personality or attitude. 

I also got some great feedback on things I should add or ideas I can think about, that would even help reinforce my concept. I got a lot a help on ways I would further my idea and make the project more cohesive. I took some notes that I will definitely considering (mixing elements of real texture, barbed wire, and even referencing other objects such as animal teeth in my work.

Mostly just ideas of pain, what causes pain and how we cause pain to each other and even ourselves.

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