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Showing posts from November, 2020

Happy Demon Dusters: Week 1 + 2 and Statement

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Dusters (week 1) First week for making the dusters was super tricky. From the feedback I had gotten, I have 2 strong ideas that really shine through my concepts. I think picking in-between the two ideas is going to be the hard part for me, I either can push far into the direction of the idea of personification in these dusters (examples being the Happy Demon and Skull dusters), or focusing on the aspect of the dusters being more dangerous to hold than use. (like the Cthulu of Cult dusters). Thanks to the feedback I was given, I felt a push to really flesh out my ideas. So I started to mess around with three concepts. Cthulu, Happy Demon, and Skull. What I ended up with was mixing the Cthulu and Skull dusters to make one unique duster, I really had in mind my two ideas for this one. I really wanted to have a personified object, that also tackled the idea of the reverse knuckleduster. I also ended keeping the Happy Demon because it captures the idea of the personification perfectly, I ma...

Concept Generation (Reverse Dusters)

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Reverse Dusters (sketches + ideas) For my 3d printed wearable object, I wanted to play with the idea of knuckle dusters. My main goal is to replace this idea of the outward aggression you think about when you imagine knuckle dusters, and instead make a pair that focuses on making these ideas more inward and affecting one's self. I wanted the object to hurt more when being held, than being actually used. make the wearer uncomfortable or literally unable to wear the dusters. I started off with basic templates of the dusters (1, 2 3), then I started to delve more into experimentation, messing around with the aspects of the dusters, specifically rearranging the structure of the duster or adding in elements that would make the duster painful or almost unusable. There are some prototypes where I try to take this idea and run with it (mostly in 8, 9, 12), the idea of pain and how pain can be an outward force or an inward one. There are the sketches that were more overt about this concept....

Reverse Engineered Object

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  Reverse Engineered Project Progress so far + finishing touches For the last stretch of the project, there was a lot of hurdles I felt like I had to jump through. This time I was tackling more of the complicated geometry and shapes in the helicopter toy. The rails, the blade, and the gears were all the parts of the helicopter that I had just finished. It definitely looked easier than it was implementing these measurements and making them into 3d objects . I did have some moments where I had to just start over on some parts of the model because I had went about bringing the models into 3d in a way that really didn't work for the forms I wanted to create. A lot of the time, when I'd bring these models into 3d, there was a lot of trial and error in figuring out how to continually work on the shape until it resembles the real part. This is how I managed to to create the rail and helicopter, a lot of fine tuning the object until it's true to the measurements. The gears are so...

Reverse Engineered Object: Week 1 + 2 and Statement

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  Reverse Engineered Project Week 1 + 2 and Statement (Week 1) For the project, I am reverse engineering a toy helicopter. I seen it and already knew I wanted to try my hand at it. my first week felt very frustrating. There was a lot of times where just setting up the project was a big endeavor, especially how I would translate my real measurements and putting them into Rhino. I didn't want to pick something too easy, I wanted to really challenge myself with this project and that definitely was the case for the first week I started with the main kinda rail/platform thingy, and that was probably the worst part to start in for me. It took me really long to make just even just the rectangle. I was starting to find there was complicated small geometry that was in these part. It stalled me for a while, definitely  a lot of trial of error in making these tiny parts look like the actual thing. I think I was just getting in the  swing of things too. It felt a lot slower at the st...

2D Pattern Week 2

 Week 2 + Feedback In our conversation, the feedback I got made me feel like I was heading in the right direction with how I am approaching my project. I showed the linework for my code. Got feedback on what colors I was going to use, I wanted to use either electronic colors (greens, blues, very matrixy) or warm earthy colors that resemble more the Pendleton designs. Warmer colors are what was recommended and I think I will give it a shot with all different types of warm colors, maybe one with the blues. I also shared my ideas of the all black and white and they thought that would too. After some thinking and determining what would be best for my project. I deciding the black and white would look a lot more subtle, and would add to this idea of indigenous ideas kinda being hidden away or unexplored.  Going through this project inspired me in many ways, I am even thinking of taking this QR code idea further and actually making codes that lead you to certain website. Maybe a cod...